Verdant Village Version 0.13 Dialogue Hotfix
Just an extremely small but extremely important hotfix. I’m embarrassed that something like this survived for so long as it’s pretty major. During testing I must have had a lot of dumb luck to not trigger it.
Some of you may have run into an issue where eventually you simply wouldn’t be able to talk to NPCs anymore. They would all give an error message instead of their dialogue. I’ve been sifting around through the code for the game and I believe I’ve located the issue. The culprit? A single Boolean variable that wasn’t being set properly. Literally a 0 instead of a 1 that broke everything. Gotta love computer programming.
In short, it seems that the bug would occur if you were to talk to (I.E. examine) an inanimate object. The only ones in the game at this point are a few graves that are scattered around that you can read. This would set a bool behind the scenes and when you went to talk to a regular person the bool would still be in effect basically causing the game to retrieve dialogue that wasn’t correct.
In any case I’ve done some testing on this and it should fix this issue. I can’t guarantee that dialogue won’t break in some other way, but this bug should be fixed. If you find that it isn’t please let me know. On a separate note this fix is entirely code-based meaning that you shouldn’t have to start a new save file for it to take effect. Sorry for the inconvenience.
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Verdant Village
A fantasy farming simulation game
Status | In development |
Author | Exodus Software |
Genre | Simulation, Role Playing |
Tags | 2D, Farming, Life Simulation, Pixel Art, verdantvillage |
Languages | English |
Accessibility | Subtitles |
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