Verdant Village Patch V0.4.2
Another small hotfix to take care of several issues that have arisen post patch 0.4. There are still a few things I’m looking into as well as minor additions that people have requested. The biggest bug that I can’t figure out at the moment is the bow becoming locked. If you experience an issue where you fire the bow and then are suddenly unable to do so again please let me know along with whatever details you remember.
Aside from that I don’t think there’s much to say. Thanks to everyone who’s been reporting issues and of course everyone’s patience. I very much appreciate you all helping me to make this game better, or perhaps more accurately not broken. Full changelog is below as usual, hope you all enjoy.
Verdant Village Full Changelog V0.4.2
-The alchemy station will no longer allow players to infinitely craft items. This issue stemmed from the system being able to find resources in chests but not actually subtract resources from the stacks.
-Fixed a bug where you could lock your interactions after successfully grabbing a pearl from an oyster
-Changed the clock UI slightly so that it will not show descriptions and text when you are in another GUI to avoid overlap
-Isabel’s shop now has a collision so you can’t ghost through it
-Fixed an issue where the artifact exchange shop would leave behind pieces of UI upon being closed
-There was a bug with quest rewards not appearing in the shipping chest, most notably the lockbox recipes you receive from Kiera were not appearing. This has been fixed, if you encountered this bug the rewards should be unlocked for you post patch
-Fixed a bug where all artifact puzzles were showing the same puzzle
-Fixed a bug with artifact puzzles where puzzles with the maximum number of tiles would show an extra tile making them unfinishable
-Mines minimap has been updated and should now appear properly
-Mines minimap has undergone a slight visual change in order to better accommodate ladder symbols in certain rooms
-Fixed a bug where the buff monument in the mines wouldn’t always grant a buff. Fun fact, rounding a number is different than flooring a number.
-Fixed incorrect icons being used in the cooking station buff section
-Fixed a minor visual bug where deconstructing the cooking station would leave an item on the ground with no icon
-Fixed a bug that made it rather difficult to click the portcullis button
-Fixed a bug where the cooking station wouldn’t show a notification icon when food was done cooking. An important note. This fix required hard resetting the status of the cooking station. This means that if you had food that was done cooking when the patch was applied you will not see a notification box above your cooking station post patch. This is a one-time issue and any food that is cooked post patch should result in a notification box when it is finished
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Verdant Village
A fantasy farming simulation game
Status | In development |
Author | Exodus Software |
Genre | Simulation, Role Playing |
Tags | 2D, Farming, Life Simulation, Pixel Art, verdantvillage |
Languages | English |
Accessibility | Subtitles |
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- February News UpdateMar 01, 2024
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